Come on Again Superstar Saga

At a Glance

Expert's Rating

Pros

  • Nonetheless gorgeous
  • Stiff sense of calibration and world-building

Cons

  • Another cliffhanger ending kills the pacing
  • Cast is besides big for the story to accommodate

Our Verdict

The Banner Saga 2 picks u.s. upwardly at ane cliffhanger and drops united states off at some other.

Heart chapters are agonizing. The first part of a trilogy gets all the heady gear up-up bits. The third part wraps it all up. And two? Poor Part 2 languishes, more "The start of the end" than a proper tale in its own right.

In so many words: It'south non that the 2d chapter of pseudo-Nordic epic The Banner Saga 2 is bad, nor overly short. Simply with withal another cliffhanger non-ending, this second outing is less "A Sequel" and more than "Another Episode"—in a story stretched, presumably, over the length of 4 years by the time we're done.

And hither I thought the releases for Dreamfall Chapters were too far apart.

One perfect shot

The episodic feel is bolstered by the fact not much has changed betwixt The Imprint Saga and its sequel. If you lot enjoyed watching your tiny caravan trudge beyond the landscape in lengthy camera pans the last time around? Ten more hours of that, broken up occasionally by a brusque conversation or a turn-based battle.

The Banner Saga 2

It'south the same blend as before, though certain elements are new. You'll meet a race of centaur-folk known equally the Horseborn, more distinctly a group of outsiders than even the first game'due south giant race of Varl. In boxing, the Horseborn play the role of dart-in-dart-out shock troops, able to sprint away after attacking.

Battles are also more clever than the start outing, more singled-out. Most now revolve around secondary objectives—for example, ending afterwards a certain enemy is killed or an obstacle cleared—which minimizes the tedium of grinding downward an entire horde of baddies and also allows for some interesting concord-out scenarios a la 300 Spartans versus the unabridged Persian army. You become a feel for the scope of these battles even though y'all're just playing a little six-on-six chess game.

That's The Banner Saga's trick, really—making much out of little. A handful of soldiers are autograph for an unstoppable strength. A cross-department of forest stands in for a vast labyrinth of one-time growth. A few lines on a map and a bit of flavor text represent an entire kingdom we'll never visit.

The Banner Saga 2

And a dialogue box stands for hundreds of deaths. The Banner Saga 2 is even so presented in the manner of a Choose Your Ain Adventure. Every ten or so seconds on your slow ponderous journey to the human kingdom of Arberrang, a box volition pop up with some event—maybe your guards spotted movement in the copse or yous come across soldiers harassing an old woman. Y'all typically choose between two or three courses of action and so live with the consequences.

This is the bulk of The Banner Saga—making small, innocuous choices that sometimes get anybody killed. Or robbed. Or killed and then robbed. It's tough being a leader during the end of the world.

The trouble is these choices again feel largely inconsequential. Most of the game revolves effectually provisioning your caravan and keeping your followers alive, but non only is it adequately simple merely at that place'southward really very little reason to carp aside from forced sentimentality. Sometimes the number of humans in your caravan goes up. Sometimes information technology goes downward. Either way, you're unlikely to notice a difference.

The Banner Saga 2

Named characters endure from the same problem equally in the first game—there are too damned many of them. And in one case over again, the game has time for nigh five of them to accept whatever meaningful impact on the story. The rest hover in the background, occasionally butting in to give roundabout "Oh helm, my captain" speeches or remind yous "Ah yes, you're the red-cloaked archer lady with kids or whatever who I haven't heard from for the concluding 10 hours."

And it's the crew from the original game that suffers virtually. Not long into The Banner Saga 2 our neatly-unified group splinters into two caravans over again, and information technology's the new i—The Ravens, led by the legendary Varl berserker Bolverk—that carries virtually of the of import story beats here. Which is great because Bolverk is a badass, but less great considering all of the important characters from the original Imprint Saga are in the other caravan which does…well, nothing really. Not much of anything, for the whole game.

Herein we return to The Banner Saga 2'due south biggest flaw: It's the middle office of a trilogy. And a trilogy structured in the most unsatisfying way possible—not three related-only-carve up stories, but one lengthy tale chopped into three pieces.

Frodo walks a little closer to Mordor. Master Chief tells us he'll finish the fight, side by side fourth dimension around. Neo does…whatsoever the hell happened in The Matrix Reloaded.

The Banner Saga 2

Thus The Banner Saga two picks up from ane cliffhanger and drops united states off at another, and—just like the first game—it cuts to credits right when the story starts to option up. There'southward the [large spoiler moment] and then you get fix for the revelations to follow and…nada. Join us over again for The Banner Saga three.

Bottom line

As I said up acme: It's non that The Banner Saga ii is bad. Same corking fine art, same tense tactical battles, aforementioned bewildering sense of scope emanating from such frail pieces. I never knew wearisome pans across landscape paintings could instill such awe, and yet certain sequences in The Banner Saga two back up tension that belies the game's apprehensive budget.

But in that location's not much substance here, and certainly not plenty for this game to stand up on its own as a work of fiction. It'south an episode, presented as not-an-episode. Judged on its own merits—not the plot lines information technology wraps upward from the offset game and not those it sets up for the last— The Banner Saga 2 is underwhelming.

I'm looking frontward to the third game, assuming we get answers and it's not a barely-concealed feint to set upward a second trilogy. But a handful of great moments don't save The Banner Saga 2 from feeling similar a largely ancillary tale.

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Source: https://www.pcworld.com/article/414711/the-banner-saga-2-review-more-of-the-same-and-another-cliffhanger.html

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